Throttle Wars
This game focuses on strategic player choice rather than narrative storytelling. The core mechanic centers on fuel as a countdown system and time gaps as positional logic. Rather than telling a story through characters, the “story” emerges through systems: position shifts, fuel depletion, and timing of overtakes. The game is meant to simulate verbal racing in a simplified but dynamic way.
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Great work, Leon! You had a solid technical idea and saw it through really well.
When I started in position 1 and used "saving" driving style each time, though, I stayed in position 1 the whole time. Any other time when I was placed in a different starting position, the balance between fuel usage and overtaking my opponents was really well designed -- I felt the risk of each decision I made, and kept running out of fuel. The success of victory felt great when I balanced things properly!!
The time it takes to get through this game is really effective as well, as it compelled me to play again and again as I tried to compete in different styles. Excellent!
The concept is interesting, and I felt compelled to maximize my fuel efficiency when playing. However, it seems like the 20% fuel option is also randomized like the 10% option. The chance of you passing someone does seem higher for the 20%, but it doesn't seem high enough for me to feel like the choice is worth it.